Archdruid Eileen: The leader of the Beaker Folk - rules with a rod of iron (and a Slazenger V400 Cricket Bat). Theologically more orthodox than she sounds, she has taken "all things to all people" to a whole new plane.
Hnaef: Eileen's very-nearly-loyal Executive Deputy Druid. Runs an archery school for people with no thumbs in his "day" job, thus qualifying as "NAPDLE" - "Not a Proper Druid Like Eileen". In charge of discipline.
Daphne: Hnaef's wife. Explains women's rights to him whenever he fails to understand.
Charlii: Trainee Druid. Often to be found wearing a squirrel outfit, due to being an expert in Children's Work (a role that often befalls the trainee).
Burton Dasset: Obsessive accountant, beer-mat collector, train-spotter and Community Treasurer.
Drayton Parslow: Fundamentalist Baptist pastor of the fellowship meeting in Bogwulf Chapel. Not a Beaker Person, but Eileen lets him stay in a cottage in the grounds because he'd perish in the wild. Has a terrifying wife, Marjorie. Believes in the headship of males because Marjorie tells him that's what God wants.
Marston Moretaine: Official Idiot.
Young Keith: Illegitimate son (it turns out) of Archdruid Eileen. Inclined to blow things up during "alternative worship". Fond of a pint at the White Horse.
Edith Weston, Stacey Bushes, Aelfried, Aelwine, Burleigh, Morgoth etc: Beaker People of varying degrees.
PC Ben Connolly: Young Keith's adoptive "uncle". Keeps the peace, and keeps the Beaker People out of trouble.
WodeWose: Ancient mythical being who lives in the woods and muses on life with a group of talking rabbits and squirrels.
Piper at the Gates of Dawn: aka Herne the Hunter, Pan. Degenerate nature god who turns up an hour late at summer festivities due to not understanding British Summer Time.
Squonk: Mythical American folk-creature who is incurably ugly. Crying due to its ugliness, it is easy to follow due to the trail of tears it leaves. If you capture it, will dissolve into a puddle of tears.